Narysuj motyle suwakiem,
zaznacz punkty od A do E i włącz animację.
Użyj CTRL+R.

a = 0 (slider from 0 to (30 * π), step 0.01)
motyl = CurveCartesian((sin(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))), (cos(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))), t, 0, a)
k = RandomUniform(0, 1)
motyl2 = CurveCartesian((sin(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) + 3, (cos(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) + 3, t, 0, a)
motyl3 = CurveCartesian((sin(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) + 3, (cos(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) - 3, t, 0, a)
motyl4 = CurveCartesian((sin(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) - 3, (cos(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) - 3, t, 0, a)
motyl5 = CurveCartesian((sin(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) - 3, (cos(t) * (ℯ^(cos(t)) - (2 * cos((4 * t))) - sin(t / 12)^(5))) + 3, t, 0, a)
A = Point(motyl5)
B = Point(motyl2)
C = Point(motyl4)
D = Point(motyl3)
E = Point(motyl)