Materia

Antymateria

Zaznacz a, b, f, g (CTRL+mysz) i włącz animację (prawy klawisz myszy.
Po zakończeniu animacji włącz h.

a = -3 (slider from -3 to -0.05)
b = -3 (slider from -3 to -0.05)
c = CurveCartesian((a * cos(t)), (a * sin(t)), 2^(b) - 1, t, 0, (6 * π))
f = -3 (slider from -3 to 0.05)
g = -3 (slider from -3 to 0.05)
d = CurveCartesian((f * cos(t)), (f * sin(t)), (-2^(g)) + 1, t, 0, (6 * π))
A = Point(d)
B = Point(d)
C = Point(d)
D = Point(c)
E = Point(c)
F = Point(c)
p = Plane(A, B, C)
q = Plane(D, F, E)
G = Point(d)
H = Point(c)
I = Point(zAxis)
J = Point(zAxis)
h = Line(I, J)